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Type : Course Développeur: Criterion Software Editeur: Acclaim Entertainment Plateformes: GameCube, PlayStation 2, Xbox Véhicules endommageables: Oui Contributeurs (page complète): |
| Auteur | Message |
|---|---|
| Entry complete. | |
| Hello Silnev, how you acess the free camera on those old games? | |
| TheGame a écrit Had the page been deleted? The other day I looked for her and she didn't appear. Never was removed. | |
| Had the page been deleted? The other day I looked for her and she didn't appear. | |
| The September 12th 2001 build has a Honda Prelude styled "Sport Coupe" instead of the Toyota MR2-like model for the final build. | |
| Speedevil a écrit Twilight Harbour is just Harbour Town in reverse, I don't think it should be listed in the locations list. It's got a different name, it's allowed. Both routes have actual reverse tracks. | |
| Twilight Harbour is just Harbour Town in reverse, I don't think it should be listed in the locations list. | |
| Silnev a écrit Another fun fact that the pre-release there was a car based off the SN95 Mustang that was cut from the final game, however it's model was reused as a traffic vehicle in Burnout 3. This traffic vehicle doesn't are listed on IGCD page? | |
| Another fun fact that the pre-release there was a car based off the SN95 Mustang that was cut from the final game, however it's model was reused as a traffic vehicle in Burnout 3. | |
| Fun fact: During development, Burnout featured traffic police cars (and a few other vehicles, plus an entire Asian themed map) that didn't make it to the final release. The model was later used for the Cop Car in Burnout 2, with a higher polycount. -- Last edit: 2023-02-26 15:00:54 | |
| The original names Muscle(Thunderbolt GT MK2) Pickup(UT500 Jackhammer) Supermini(Frente GL) Bus(Hudson 418) Saloon(Longbow EXC 300) Roadster(Sabre) Saloon GT(Tenrai VII) Tow Truck(Grizzly) Sports Coupe(Venom SX) |