

| Author | Message |
|---|---|
| Not only wheels | |
| MC3 cars are a bit edited but mostly they're based on MC2 ones and yes they arent damageable, this is a prop. | |
| I think mc3 and mc2 share traffic car models. And the traffic cars don't deform they just have a separate "damaged" mesh that gets swapped with the normal one when they get hit hard enough. On the otherhand, I don't think this is a regular traffic vehicle. I think it's actually a static prop that they have in a specific race. I don't remember mc2 traffic cars being able to catch on fire. | |
| I think mc3 and mc2 share traffic car models. And the traffic cars don't deform they just have a separate "damaged" mesh that gets swapped with the normal one when they get hit hard enough. On the otherhand, I don't think this is a regular traffic vehicle. I think it's actually a static prop that they have in a specific race. I don't remember mc2 traffic cars being able to catch on fire. | |
| Domestic name is "Mitsubishi Fuso The Great" 1993-1996 | |
| Traffic cars in MC1 only have breakparts, eg. the taxi signs, PIT bar on the Meter Maid, only player cars can be derformed. | |
| Breakable parts were since Midtown Madness and Midnight Club 1 already had damage model introduced. | |
| I believe so, yes. MC3's traffic car damage is pretty crappy, the gibs of metal that fly out of the cars look weird as hell. | |
| Is this the first time that a MC game featured a damaged model of a traffic car? MC3 incorporated it with all of the traffic cars but it wasn't very good, even though it threw out "damaged" parts from the car. |